![]() Mobile teams that use the best Jester build will want to get their vulnerable heroes out of ranks that are about the receive tokens. ![]() Move the tanks around just before these turns to get the tokens stacked on the heroes best equipped to endure the hits. New Cloistered Eyes will place a token on their turns against their opposite rank. ![]() Only kill a unit that is evolving ahead of the rest or is about to deliver a severe blow. ![]() To whether the blows, the party will need to attack any enemy that evolves ahead of the rest and allow the rest to catch up. So to get all 4 stares on your tank, use a combination of blinds, movement, damage, pulls and protect.The goal for phase one is to get all enemies to evolve into Cluster Of Eyes while still managing to survive. Yes and blinds seem to work 100% of the time on them, instead of the usual 50%. To remove the stare token, you'll have to kill the eyes completely (i.e. How the eye attacks works is once they stare someone, that guy will get its attacks, no matter how the position is shuffled. You can also dodge the stares, but the eye will try again next turn. Skills like MaA's defender also works, MaA will eat the stare instead. Moving either the heroes or the eyes work as they will always target the hero in the mirroring position. DoTs & Debuffs/buffs will carry over each layer, and the stalk will heal to full when gaining eyes, in addition to getting a dodge buff. The stalks can have multiple layers of health bar, depending on the number of eyes the stalk has. ![]() Can you like kill two eyes that target characters you don't want targeted and then move the characters in the process to stack tokens on them? Or it is more complex like needing to move the eyes? I have not done act 3 after release yet so theory crafting atm. Originally posted by Mister Sir:So once the eye puts a mark on someone, does it keeps targeting that unit even if they move them? ![]()
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